1.
Guide
2.
Touch Control
3.
Materials
4.
Color
5.
Geometries
5.1.
Box
5.2.
Buffer Object
5.3.
Group
5.4.
Line
5.5.
MeshLine
5.6.
Line Segments
5.7.
Sphere
5.8.
Parametric
5.9.
Plane reflector
5.10.
Polyhedron
5.11.
Scene
5.12.
Shape
5.13.
Spline
5.14.
Text
5.15.
Torus
5.16.
Tube
5.17.
ShaderMesh
5.18.
SomeObject
6.
Components
6.1.
Control Point
7.
Lights
7.1.
Ambient Light
7.2.
Point Light
7.3.
Rect Area Light
8.
Camera
9.
Math
9.1.
Quaternions
Light (default)
Rust
Coal
Navy
Ayu
Calcit Docs
point-light
point-light $ {} :color 0xaaaaff :intensity $ 1 :distance 100 :position $ [] 0 0 0